Case study

Tracing Thomas

Description
Year
2019/2022
Contribution
concept creation, art direction, game design, graphic design
Client
Team

Danny van Zuijlen
Joël Vegt
Nico Groenenberg
Niels Dielen

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The brief

Tracing Thomas is an immersive experience where audience members work together to solve a missing person case. The game took place in an abandoned fortress, allowing participants to freely explore, interact with actors, and investigate detailed sets to uncover clues. Each game involved 100-150 players, 13 actors, 22 carefully designed rooms, and over 100 physical assets. This project combined elements of improvisational theatre, escape room puzzles and immersive design. The experience was carefully crafted to feel like stepping into an open-world video game.

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